Archive for video

One more video (432*432 number of robots,zombies,eat-them-freaks–whatever)

Posted in GPU Random Number, c++, gpu, programming, project zombie with tags on April 9, 2009 by bey0ndy0nder

Next version will look very different and hopefully with better crowd behavior! I want flying things, destructible environments, fire effects and atmospheric effects, buildings…and definitely some sort of behavior.

BTW, sound clip IS FREE and was taken off some site advertising Resident Evil Apocalypse–this is off google search on FREE Resident Evil music. Also, I’m not making any political or general statement with choice of sound clip.

PLUS, WTF IS WRONG with the quality man??? IT DOES HOWEVER is giving the scene a darker feel to it.

OH noes! Frapping Zombies!!!

Posted in GPU Noise, GPU Random Number, c++, gpu, programming, project zombie with tags on April 8, 2009 by bey0ndy0nder

Finally fixed the issues.

I’m going to spend the next few days going back and document the hell out of everything. Maybe do some resource refactor… then again, maybe not, I want to start working on Spherical harmonics!

BTW, what do I have to do to get some better vid qualities. I encoded it at 3000kb/s… hmmm, maybe I have to increase duration in order for youtube HD to kick-in?

It don’t matter. The video sucks any