This is a siggraph 2008 paper on conformal mapping.
http://www.multires.caltech.edu/pubs/
Very intesesting…
***
In other completely unreleated (to this post) news:
-Need to work on imposter texture compression.
Related stuff: lookup texture atlas for some inspirations?
-Need to start to work on game play ASAP.
It’s nice and all to to work on rendering, but we need to get some game-play in… No more screwing around!
-Need to start thinking about best way to do physics based effects.
Collect your thoughts on the physics ideas you’ve been having.
-How to do particle effects? Blood? How?
If nothing works just fall back to the o.g idea on using a animated splat texture.