Archive for smart people’s paper

Last post (for now) on conformal mappings…

Posted in programming, project zombie with tags on October 18, 2008 by bey0ndy0nder

This is a siggraph 2008 paper on conformal mapping.

http://www.multires.caltech.edu/pubs/

Very intesesting…

***

In other completely unreleated (to this post) news:

-Need to work on imposter texture compression.

Related stuff: lookup texture atlas for some inspirations?

-Need to start to work on game play ASAP.

It’s nice and all to to work on rendering, but we need to get some game-play in… No more screwing around!

-Need to start thinking about best way to do physics based effects.

Collect your thoughts on the physics ideas you’ve been having.

-How to do particle effects? Blood? How?

If nothing works just fall back to the o.g idea on using a animated splat texture.