Archive for programing

Fixed tex-coord and transparency problem.

Posted in programming, project zombie with tags , on September 26, 2008 by bey0ndy0nder

Yeah, my tex-coords were wrong. Also, turned on alphaFunc() (well, the equivelent in Ogre, which is alpha_rejection) rejection and the transparency seems to be working now. I’m not too worry about precise alpha blending, I can live with some errors. My goal is to use the GPU to simulate lots of zombies and render them on the GPU using imposters.

Image below was generated using 128*128 robot imposters.